The Monster Hunter Wilds Weapon Tier List meta in 2026 is less about “what looks coolest” and more about which weapon types consistently convert openings into damage, stay safe during brutal patterns, and keep uptime when monsters refuse to sit still.
In this tier list, I rank all 14 weapon types for endgame, explain why each sits where it sits, and help you choose based on your goals. This is built around real-hunt performance, not perfect showcase runs.
How I Ranked These Weapons
I’m judging weapon types based on endgame factors that actually matter:
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Clear speed potential when played well
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Consistency in real hunts
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Safety tools that let you stay aggressive
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Uptime against fast and mobile monsters
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Scaling with endgame builds
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Co-op value in group hunts
Monster Hunter Wilds Weapon Tier List 2026 Overview
| Tier | Weapon Types | What It Means |
|---|---|---|
| SS | Light Bowgun, Dual Blades, Bow, Long Sword, Great Sword | Top endgame performance, best mix of damage and uptime |
| S | Heavy Bowgun, Gunlance, Sword And Shield, Insect Glaive, Charge Blade | Extremely strong, slightly more demanding or situational |
| A | Hunting Horn, Hammer, Switch Axe | Fully viable, but needs cleaner play or matchup planning |
| B | Lance | Very safe and steady, but slower for endgame efficiency |
SS Tier Weapons
SS tier weapons combine strong damage with the ability to keep pressure in messy endgame fights.
SS Tier Quick Picks
| If You Want… | Pick This |
|---|---|
| The most “always good” weapon | Long Sword |
| High uptime and fast farming | Dual Blades |
| Ranged safety with strong DPS | Bow |
| Efficient ranged pressure | Light Bowgun |
| Huge burst on punish windows | Great Sword |
Long Sword
Long Sword is one of the best endgame all-rounders because it blends damage, reach, and reactive defense. In the endgame, monsters punish slow resets. Long Sword stays strong because it can maintain pressure and capitalize on aggression.
Why It’s SS Tier
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High uptime with smooth repositioning
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Defensive options that reward timing
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Strong scaling and reliable matchups
Where It Struggles
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Missed timing can kill momentum
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Sloppy targeting can lower output
Dual Blades
Dual Blades thrive in endgame because they turn small openings into real damage. If a monster only gives you half a second, Dual Blades can still cash that in.
Why It’s SS Tier
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Elite uptime in chaotic fights
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Strong mobility for chasing
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Excellent consistency over long hunts
Where It Struggles
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Over-committing gets punished
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Stamina and positioning matter a lot
Bow
Bow is a top-tier endgame choice because it delivers sustained pressure with safer spacing. In fights where close-range play is risky, Bow keeps your output stable.
Why It’s SS Tier
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Strong sustained DPS
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Great spacing control
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Consistent uptime across matchups
Where It Struggles
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Poor positioning gets you cornered
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Weakspot access can drop if you play too far back
Light Bowgun
Light Bowgun is endgame meta because it’s efficient. It clears quickly, stays safe, and adapts well to unpredictable fights.
Why It’s SS Tier
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High safety and flexibility
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Strong consistency in messy hunts
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Great farming weapon type
Where It Struggles
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Ammo management and setup matter
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Some players dislike the resource loop
Great Sword
Great Sword is SS tier because it converts punish windows into massive value. Endgame monsters often create short, high-stakes openings, and Great Sword makes those openings count.
Why It’s SS Tier
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Elite burst when you land your windows
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Strong scaling in endgame builds
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Perfect for “read and punish” play
Where It Struggles
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Whiffs are expensive
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Requires strong matchup knowledge
S Tier Weapons
S-tier weapons are absolutely endgame-viable and can feel SS-tier in the right hands. They’re usually slightly more technical, more matchup-dependent, or less consistent under chaos.
S Tier Quick Picks
| If You Want… | Pick This |
|---|---|
| Big ranged damage with planning | Heavy Bowgun |
| Safe aggression with explosions | Gunlance |
| Flexible “do everything” melee | Sword And Shield |
| Mobility and reposition control | Insect Glaive |
| Technical, high ceiling damage | Charge Blade |
Heavy Bowgun
Heavy Bowgun can delete monsters with a strong build and clean positioning. You trade mobility for power and control.
Strengths
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High damage ceiling
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Great for planned hunts and repeat farms
Weaknesses
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Mobility tax in very fast matchups
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Punishing if you get caught out of position
Gunlance
Gunlance earns S tier by combining pressure with stability. You can stay in the fight and keep output going even when monsters are dangerous.
Strengths
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Reliable pressure
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Strong defensive identity
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Great when fights get scary
Weaknesses
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Can feel limited in ultra-mobile matchups
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Needs rhythm and discipline
Sword And Shield
Sword and Shield is one of the most reliable endgame weapons because it adapts well. Endgame fights are messy, and SnS handles mess better than most.
Strengths
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Flexible and safe
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Strong uptime in short openings
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Great co-op utility
Weaknesses
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Less “instant burst wow” than top meta
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Needs consistent weakspot targeting to shine
Insect Glaive
Insect Glaive is strong because positioning wins endgame hunts. If monsters move constantly, Glaive helps you stay present and productive.
Strengths
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Excellent mobility
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Great uptime in moving fights
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Strong survivability through repositioning
Weaknesses
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Damage drops if your upkeep/flow is sloppy
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Can tempt players into risky over-movement
Charge Blade
Charge Blade is a high ceiling weapon that rewards mastery. It can feel unstoppable once you’re consistent.
Strengths
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High damage ceiling
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Strong defense tools
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Excellent scaling with optimized builds
Weaknesses
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Technical and punishing if inconsistent
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Can feel clunky without practice
A Tier Weapons
A-Tier weapons are fully endgame-capable, but they usually require cleaner execution, better matchup planning, or more deliberate play to keep pace with the top tiers.
Hunting Horn
Hunting Horn is one of the best co-op weapons because it improves the entire team’s performance. In endgame groups, that value can outweigh personal DPS.
Strengths
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Huge team value in co-op
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Helps stabilize hard hunts
Weaknesses
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Solo clear speed can feel behind the top tier types
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Needs good positioning to avoid getting punished
Hammer
Hammer remains strong because stuns and head control can swing fights. If you can consistently pressure the head, the monster stops being in charge.
Strengths
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KO pressure creates free team windows
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Strong punish identity
Weaknesses
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Some monsters deny head access
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Damage dips if you can’t stay on weak zones
Switch Axe
Switch Axe can shred endgame monsters, but it demands disciplined aggression. If you commit at the wrong time, endgame punishes you hard.
Strengths
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High reward damage windows
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Momentum-heavy play that can dominate
Weaknesses
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Over-commitment gets punished
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Needs matchup comfort to feel consistent
B Tier Weapon
B tier does not mean “bad.” It means the weapon has a harder time matching endgame efficiency compared to the top tiers.
Lance
Lance is safe, consistent, and great for learning patterns. In endgame farming loops, it can feel “safe but slow” compared to weapons that convert openings faster.
Strengths
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Excellent survivability
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Great for learning endgame monsters
Weaknesses
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Lower endgame efficiency
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Some matchups disrupt its flow and uptime
Best Picks Based On Your Endgame Goal
Here they are:
Best Weapons For Solo Farming
| Rank | Weapon Type | Why |
|---|---|---|
| 1 | Light Bowgun | Fast, safe, repeatable clears |
| 2 | Dual Blades | Uptime monster, great chase power |
| 3 | Bow | Strong DPS with spacing control |
| 4 | Long Sword | Reliable across matchups |
| 5 | Great Sword | Huge burst if you know openings |
Best Weapons For Co-Op Endgame
| Role | Best Picks | Why |
|---|---|---|
| Damage carry | Bow, Long Sword, Dual Blades | Consistent output without needing perfect setups |
| Safe ranged pressure | Light Bowgun, Heavy Bowgun | Contributes damage while staying safer |
| Team value | Hunting Horn, Sword And Shield | Stabilizes fights and supports the group |
| Control and punish | Hammer, Great Sword | Turns openings into big team windows |
How To Use This Tier List The Right Way
Use this as a shortcut, not a rule.
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If you want the easiest endgame path, pick SS or S and commit.
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If you love an A-tier weapon, you can still clear everything with practice.
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If you choose Lance, lean into the safety advantage and accept a slower farming speed.
The best weapon is the one you can keep uptime with and play confidently under pressure.
Final Thoughts
The Monster Hunter Wilds Weapon Tier List in 2026 is mostly about uptime, safety, and how well a weapon converts short openings into damage. SS-tier weapons dominate because they stay effective under endgame chaos and scale cleanly into optimized builds.












