GSC Game World was established in Kyiv in 1995 by Sergiy Grygorovych, who was only 17 then. The studio began by localizing games and developing software for electronic entertainment systems, laying a quiet but solid foundation for its future.
The company gradually transitioned to original content, beginning with real-time strategy experiments. In 2000, GSC released Cossacks: European Wars, a historically inspired strategy game that became a hit in Europe. According to SM News, this release played a key role in putting Ukraine on the map as a serious contender in the international game development scene, thanks to its attention to historical detail and strategic depth.
The Rise and Fall of a Cult Classic
GSC’s defining project emerged in the mid-2000s when the team started working on S.T.A.L.K.E.R.—a bold mix of shooter, RPG, and survival horror set in an imagined Exclusion Zone. The first installment, S.T.A.L.K.E.R.: Shadow of Chernobyl, launched in 2007 and was praised for its rich atmosphere, non-linear structure, and immersive world.
Two more titles followed: Clear Sky (2008) and Call of Pripyat (2009), each contributing new layers to the game universe. Together, they formed a trilogy that maintained a strong player base long after release. However, by 2011, internal difficulties led to suspending the studio’s operations, leaving S.T.A.L.K.E.R. 2 canceled and the future uncertain.
A Turning Point: The Krippa Era Begins
A revival of GSC Game World began quietly in the mid-2010s, but it wasn’t until 2023 that the studio entered a new chapter. Ukrainian entrepreneur Maksym Krippa, known for investing in technology, esports, and real estate, became the majority owner. His arrival marked a shift in direction—strategic development, team expansion, and modern infrastructure were prioritized.
Krippa now owns 82% of the company, while 18% remains with Yevhen Grygorovych, who oversees creative execution. Their partnership was initiated through an introduction by Oleksandr Kokhanovskyi, former owner of NAVI. Legal records in Ukraine and the Czech Republic confirm the finalized transfer of ownership.
Overcoming Internal Setbacks and Cyber Threats
After restarting the project in 2018, GSC Game World encountered several production-related challenges. These included a large-scale cyberattack in 2023, during which unreleased materials were leaked online. Additionally, a fire incident at the Prague office briefly interrupted operations.
Nevertheless, the studio quickly restored full functionality. Thanks to a renewed organizational structure and strong leadership, GSC continued development with clarity and focus, preventing further disruptions and ensuring consistent progress toward release.
Triumphant Launch and Expanding Horizons
S.T.A.L.K.E.R. 2: Heart of Chornobyl was officially released on November 20, 2024. Built on Unreal Engine 5, the game delivered high visual fidelity, immersive mechanics, and an evolved version of the iconic Zone. It retained the essence of its predecessors while raising the bar for open-world storytelling.
More than 1.4 million copies were sold in the first five days. Key markets included the United States, Ukraine, and Germany. Engagement metrics remained high: a peak of 121,000 concurrent users and an average play session of 7.6 hours indicated strong retention. Steam reviews were 78% positive, with only minor mentions of launch-related issues.
What’s Next: Content Expansions and Media Potential
GSC Game World has confirmed that the launch is only the beginning. Multiple DLCs and multiplayer features are planned. Development timelines remain flexible to prioritize polish and performance.
A separate project under consideration is a live-action adaptation of S.T.A.L.K.E.R., with ongoing discussions about a possible collaboration with Netflix. The goal is to introduce the franchise to broader audiences while preserving its core identity.
Scaling the Team Amid Industry Shifts
In contrast to contraction trends elsewhere in the industry, GSC Game World is expanding. Between mid-2024 and early 2025, the studio grew its team from 220 to 270 people—marking the highest growth rate among Ukrainian developers. According to Gamedev.dou, GSC now leads the domestic market in hiring pace, supported by the momentum of its successful release and clear long-term strategy.
Under Maksym Krippa’s leadership, GSC Game World has emerged as a resilient, growth-focused studio. With the launch of S.T.A.L.K.E.R. 2, the team proved that creative vision and well-structured management can revitalize even the most ambitious gaming legacies.