Screen Time May Be Harmful for Babies’ Development, Study Says

Screen Time Harmful for Babies Development

A new study has discovered a link between a one-year-old’s screen usage and an increased risk of developmental impairments later in childhood, notably in communication and problem-solving abilities. The study adds to the body of knowledge about how screen time affects a child’s development.

When it comes to children, the impact of screen time – the amount of time they spend watching television, playing video games, and using mobile phones, tablets, and other electronic devices – and whether it is harmful has been thoroughly studied.

For example, a major study of nine- and ten-year-olds who spent four to five hours a day on screens discovered that the social component of screen time increased relationships amongst friends. Another study discovered that children’s screen time had no effect on their sleep patterns. While one study of teenagers discovered that greater social media and television screen time was associated with sadness, another discovered that moderate screen time was helpful to a teenager’s well-being.

But how does screen time affect very young children? Researchers from Japan’s Tohoku University investigated whether screen usage at age one affects future development, notably in communication, motor abilities, problem-solving, and personal and social skills.

The researchers recruited 7,097 mother-child pairs and used a questionnaire to quantify children’s screen time at age one. “On a typical day, how many hours do you allow your children to watch TV, DVDs, video games, internet games (including mobile phones and tablets), etc.?” mothers were asked. There were five response options: none, less than one, one to two, two to four, or four or more hours each day.

The children’s developmental performance was measured between the ages of two and four using the third edition of the Ages and Stages Questionnaire (ASQ-3), a developmental and social-emotional screening instrument for children aged birth to six.

The majority (48.5%) of children had less than one hour of screen time per day. Only 4.1% of children get four or more hours of sleep per day. After controlling for other variables, the researchers discovered a link between screen usage at age one and a higher risk of developmental delay at age two in the communication, fine motor, problem-solving, and personal and social skills domains. There was a link between early screen viewing and a delay in the communication and problem-solving domains at age four, implying that the delay in fine motor, personal, and social abilities seen at two was no longer present.

According to the researchers, the findings imply a dose-response relationship between increased screen usage at age one and developmental impairments in communication and problem-solving at ages two and four. More than four hours of screen use per day, in particular, was linked to significant delays in both older age groups.

The researchers proposed one explanation to explain this change: the children’s fine motor, personal, and social abilities simply ‘caught up’ between the ages of two and four. Alternatively, they propose that it is a case of’reverse causation,’ in which a delay in fine motor, personal, and social abilities leads to increased screen use. Additional research is needed to study this phenomenon further.

Furthermore, the researchers state that, while screen usage has been linked to developmental delays, there may be an instructional component depending on the types of programs viewed. One of the study’s weaknesses, as mentioned by the researchers, is that it did not distinguish between instructional and non-educational screen usage.

It is crucial to note that while this study reveals a link between screen time and developmental delay in children, it does not conclude that screen time causes developmental delays.


Subscribe to Our Newsletter

Related Articles

Top Trending

Can Technology Improve Sleep Reducing Screen Time
Can Technology Improve Sleep Without Creating More Screen Time
geography and map games for kids
9 Best Geography and Map Games for Kids
digital wallet security tips to follow
10 Digital Wallet Security Tips Everyone Should Follow
What A Professional SEO Audit Should Include
What A Professional SEO Audit Should Include—and What It Should Not Promise
No-Code Tools for Small Business Automation
The 10 Best No-Code Tools for Small Business Automation

Technology & AI

Can Technology Improve Sleep Reducing Screen Time
Can Technology Improve Sleep Without Creating More Screen Time
No-Code Tools for Small Business Automation
The 10 Best No-Code Tools for Small Business Automation
Best Free Tools for Student Group Projects
11 Free Tools That Make Student Group Projects Easier
Travel Apps for Smarter and Safe Journey
10 Travel Apps for a Smarter and Safe Journey
Content Authenticity: The New Editorial Workflow Challenge
Why Content Authenticity Is Becoming an Editorial Workflow Problem

GAMING

Intentional Screen Time
How to Spend Your Screen Time More Intentionally
Complete Guide on Game Programgeeks
Game Programgeeks: A Complete Guide on PC, Game Dev, and Tech
Online Color Game Philippines
Online Color Game Philippines: What Every Beginner Should Know Before Playing
Ways to Reduce Game Development Costs
12 Ways Studios Cut Game Development Costs
NFT game development cost
How Much Does NFT Game Development Cost? A Realistic Budget Breakdown

Business & Marketing

Why Adam Milstein Believes Philanthropists Should Give Out Loud
Why Adam Milstein Believes Philanthropists Should Give Out Loud
Email Marketing Agency vs DIY Platform
Email Marketing Agency vs DIY Platform: When Outside Help Adds Value
Critical Path Method
The Critical Path Method Explained in Plain English
Time to Value: How SaaS Teams Can Reach Results Faster
Time to Value: How SaaS Teams Can Reach Results Faster
How to Onboard New Team Members With a Self-Serve Wiki
How to Onboard New Team Members With a Self-Serve Wiki

EdTech & E-Learning

best math apps for elementary students
10 Best Math Apps for Elementary Students for Everyday Practice
biggest EdTech failures
10 Biggest EdTech Failures and What They Taught the Industry
How to Teach the Alphabet to a Reluctant Learner
How to Teach the Alphabet to a Reluctant Learner
how grandparents can help with letter learning
9 Ways Grandparents Can Help With Letter Learning
Best Science Apps for kids
10 Best Science Apps That Make Kids Curious

Software & Apps

No-Code Tools for Small Business Automation
The 10 Best No-Code Tools for Small Business Automation
Best Free Tools for Student Group Projects
11 Free Tools That Make Student Group Projects Easier
Travel Apps for Smarter and Safe Journey
10 Travel Apps for a Smarter and Safe Journey
Content Authenticity: The New Editorial Workflow Challenge
Why Content Authenticity Is Becoming an Editorial Workflow Problem
Hidden Costs of APIs Risks Every Founder Should Know
The Dark Reality of APIs: What You Discover After You Build